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Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Pierre Bourdieu; Free Software; Gilles Deleuze; Bernard Stiegler; GNU/Linux; Remix; Diversity; Python; Decolonial thinking; Gilbert Simondon; Rigging; Privacy; Art; Animation; Copyleft; David Graeber; OpenToonz; Digital Animation; Democracy; Fedora; UFMG; Open Access; Jacques Derrida; Re:Anima; Ailton Krenak; Technics; Michel Foucault; Blender; Perspectivism; Cosmotechnics; Noam Chomsky; LUCA School of Arts; Heterotopias; Paulo Freire; Ubuntu; Research; Debian; Donna Haraway; Krita; Education; Punk Rock; Digital Arts; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

I found it very impressive this O3D API by Google. You can change and create 3D objects in your browser with Javascript code.

There are plugins for various browsers (Windows and Mac by now). I will have to compile it in order to run the samples on my Ubuntu, and I want to do it soon. :)

I'm looking forward to see its applications' speed and size, but it pretty looks good and fast on YouTube. The technical details mention the import process of COLLADA files, and points to some 3D apps capable of exporting files to this format. I don't know why they didn't mention Blender, since it has a COLLADA exporter for a very good while.

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