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Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Animation; Python; Noam Chomsky; Cosmotechnics; Blender; Heterotopias; Diversity; Pierre Bourdieu; Bernard Stiegler; Digital Animation; Technics; UFMG; Fedora; Punk Rock; Debian; LUCA School of Arts; Research; Ailton Krenak; Art; Gilles Deleuze; Digital Arts; GNU/Linux; Copyleft; Ubuntu; Jacques Derrida; Democracy; Perspectivism; David Graeber; Free Software; Donna Haraway; Open Access; Krita; Paulo Freire; Decolonial thinking; Remix; Michel Foucault; Education; Rigging; Privacy; Gilbert Simondon; Re:Anima; OpenToonz; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

Today I saw at Cartoon Brew something that really made my jaw drop:

The promo videos for the game Team Fortress 2 made by Valve Software. Although I'm not a gamer (and those videos are probably around the net for a while without I got to know about it), these are some of the most entertaining animated shorts I saw in a while.

Be sure to check this making of video out, which talks about the visual concepts for the game.

IMHO, the best promo videos are these, with the best dialogues, scripts and wonderful character animation:

http://www.teamfortress.com/spyupdate/

http://www.teamfortress.com/sniper.htm

http://www.teamfortress.com/engineer.htm

 

A comment in the Brew's post is somewhat profetic:

"The next golden age of animation will not be in theaters."

Maybe it will, maybe not. But despite that, I think Valve's team deserves kudos for putting some brilliant pieces of animation out.

(3) Comments

19/May/2009
kernond said:

Hey, that's really great! Thanks for turning me onto it, I had no idea. I love the look and style of their animation, really top notch.


20/May/2009
Bruno said:

E bastante antigo... por volta de 2007!

Mas é hilária as animações.. lembrando que os gráficos são em tempo real!


20/May/2009
Bruno Mendes said:

Cara o vídeo que vc achou massa com a explicação de como eles fizeram tem o artigo cientifico na net detalhando tudo e o calculo de materiais e talz.

http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf