This was the exercise made for yesterday's class of Character Animation at PUC Minas. The goal of it was to show the animation principles applied in a rigged character (a preview of Otto 2, to be released as soon as I add a few more features and finish bug hunting): the use of reference footage, creation of Extreme and Breakdown poses, Timing, Arcs, Weight Shift and Anticipation.
It was also meant to demonstrate a simple audio/video editing within Blender Video Sequence Editor to add audio and postpro effects (the crack in the glass).
Oi, Reinicke!
Muito obrigado pela visita e pelos seus comentários! Fico feliz que tenha gostado. Logo o Otto 2 dará o ar da graça por aqui. :)
Abraços!
Olá Virgilio,
Literalmente... um show de bola e uma ótima sacada =) Parabéns!!
Aguardamos então, o lançamento oficial do Otto 2...
Sucesso!! Abraço do Amigo
Reinicke