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Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Research; Paulo Freire; Python; Free Software; Privacy; Bernard Stiegler; Gilbert Simondon; Krita; Donna Haraway; Fedora; Cosmotechnics; Open Access; OpenToonz; David Graeber; Blender; Digital Arts; Copyleft; Noam Chomsky; Democracy; Decolonial thinking; Ailton Krenak; Art; Rigging; Remix; Re:Anima; Debian; Jacques Derrida; Heterotopias; GNU/Linux; Technics; Michel Foucault; LUCA School of Arts; Punk Rock; Ubuntu; Digital Animation; Gilles Deleuze; Perspectivism; UFMG; Pierre Bourdieu; Diversity; Animation; Education; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

2009-Sep-02: My Favorite Way

I can finally show the video here, since it already had its premiere on MTV. :)

The production is from us at NitrocorpZ and Bicicleta Sem Freio, which has 2 band members of Black Drawing Chalks.

I was responsible for the 3D models and animation of the planes and pick, and also for the smoke simulation (for the rotoscope stage).

The smoke was made with the standard Blender particle system, where the particles were displayed as a group of Icospheres to make the rotoscoping stage a bit easier. It was not the intention to achieve something photoreal here, but just a nice flow to make it easier to draw the smoke in 2D. The Blender output was like this:

Our goal was to achieve a somewhat flat look, so 3D couldn't look too "3D". To achieve that, I've used three separate RenderLayers: one for the flat colors of the plane (using only the "Color" pass); another for the sharp shadow, where I used a Sun lamp and used only the "Shadow" pass, mixed with the color; and a third one for the windows, to allow the creation of masks on the compositing stage. In the plane RenderLayer I've also applied some toon edges. I didn't use the standard Blender edge settings: instead, I've made a mix in the Node Editor with some filters, to achieve edges a bit more irregular.

The basic node setup for the plane takes was like this one below:

Now a plane turnaround, with the wireframe view:

Another thing was the mix between the hand made drawings and the 3D renders. Along with the flat look, we had to make them the same frame rate. The 2D animation was made on "twos" (one drawing is held for two frames), so the 3D animation was rendered likewise. To achieve this in Blender is very simple: I've made the animation normally at 24 frames per second, and just changed the "step" setting on the Anim buttons in Blender. This setting forces Blender to skip one frame when rendering:

For the tube scene I've made an Array of rings with a Curve modifier.

The plane on this scene was parented to the Camera, which had a Follow Path constraint to the same curve. For this scene I have also rendered a Z depth pass to be used in the composition stage, as you can see below:

The whole process was very laborious, but we're all very happy with the result. Here the complete list of credits:

Director: Marck Al
Director of Photography: Jovan de Melo
2D animation and illustrations: Douglas Castro, Victor Rocha, Jovan de Melo
3D modelling: Virgilio Vasconcelos
3D animation: Virgilio Vasconcelos
FX animation: Suryara Bernardi, Daryn Wakasa
Composition: Victor Rocha, Marck Al
Assistants: Renato Reno, Nívea Nunes
Hardware: Rhawbert Costa
Edition: Marck Al

 

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2009-Sep-01: Outliner goodies

I don't really know if this proposal made by the user Kattkieru for Blender's Outliner is in development, but I'd like to express my vote for it! :)

I use the Outliner a lot, and I must say that I'd love it to be a more complete tool like described by Kattkieru. If it's not in current development for the upcoming Blender version, here's my vote for it! :)

Be sure to read the complete proposal.


Oh, and today at 5 PM (GMT-3) will be the premiére of the animated video "My Favorite Way" on MTV! Tomorrow I'll post it here. :D

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We are making the final touches on the animated video for My Favorite Way, from Black Drawing Chalks.

While it's not finished yet, you can see some production photos at NitrocorpZ' Flickr. I believe there will be more pictures there soon, as we have a bunch of photos left to upload. As soon as I can I'll talk about it more here and - of course - show the final video. :)

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2009-Aug-26: Lee Unkrich interview

At Carlos Baena's website I saw this link for a video interview with Lee Unkrich, director of the upcoming Toy Story 3.

It was recorded at this year's Comic Con, and he talks about some facts about this production, like some decisions made during the production. Very cool. :)

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I found it very cool this compilation of important films in the history of VFX.

Although one can argue that there are some missing ones, that doesn't really matter, IMHO.

Got it via Twitter by @gordogroove

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