Virgilio Vasconcelos' keywords:
Remix; Noam Chomsky; David Graeber; Re:Anima; Fedora; Art; Blender; Decolonial thinking; Free Software; Diversity; Education; LUCA School of Arts; Cosmotechnics; Perspectivism; Democracy; Punk Rock; Debian; Rigging; Technics; GNU/Linux; Gilbert Simondon; Python; Krita; Paulo Freire; Gilles Deleuze; Digital Arts; Donna Haraway; UFMG; Animation; Michel Foucault; Open Access; Digital Animation; Research; Heterotopias; Ubuntu; OpenToonz; Privacy; Bernard Stiegler; Ailton Krenak; Jacques Derrida; Copyleft; Pierre Bourdieu; Re-existence.
About
I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:
Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.
The use of video references is an invaluable thing to better understand the nature of movements, allowing us to create more interesting animations. It is pretty common to record ourselves to use references of facial expressions and gestures.
But what about action scenes? Normal people go for other people's references. Not this guy:
This was the exercise made for yesterday's class of Character Animation at PUC Minas. The goal of it was to show the animation principles applied in a rigged character (a preview of Otto 2, to be released as soon as I add a few more features and finish bug hunting): the use of reference footage, creation of Extreme and Breakdown poses, Timing, Arcs, Weight Shift and Anticipation.
It was also meant to demonstrate a simple audio/video editing within Blender Video Sequence Editor to add audio and postpro effects (the crack in the glass).
Yesterday was the second class of Character Animation at the Post-graduation program on Digital Games at PUC Minas. I'm teaching rigging and animation theory along with exercises to be applied by the students. They're very interested in learning, which makes everything easier. :)
Yesterday's setup exercise was based in this article by George Maestri, and involves the creation of a three-pivot IK leg setup: that allows the character to stand in its heel, ball of the foot or tip of the toes (like a ballerina). Here you can see the final .blend file.
Today, among other things, I'll be talking about how to apply Squash & Stretch to this setup, and also about IK-FK Switch. I must say our classes are based on Blender 2.49b. On 2.5, for example, Squash & Stretch is as easy as applying this new Constraint created by developer Harkyman.
And to avoid making this post unnecessarily boring, I'll avoid be too stuck on the technical side. Today I saw on Cartoon Brew the trailer for The Illusionist, by Sylvain Chomet. This is - by far - the film I'm awaiting the most for this year:
The last time I wrote here was just after Christmas... A lot of explanations can be told about this, and all of them involve both the words "work" and "laziness".
Let's just assume this blog was recharging its batteries to bring some cool news in 2010. ;)
Among those there is the fact I'm the new professor of Character Animation at the Post-graduation program in Digital Games at PUC Minas! Next monday I'll fly to Belo Horizonte to the first classes, and we'll use Blender - of course. :)
I've seen some cool things to share with you here, and I'll show them in a gradual way in other posts so they get the attention they deserve. The first is this amazing Vimeo channel filled only with reference videos for animators. There you'll find precious pieces like this one below. This really should become a new bookmark for everyone:
See you in the next post. I promise I would not take so long this time.